A more detailed description that knows what you’re here to order, a complete meal of destruction and mayhem. A serving of plain R.I.C.E is here for you: dramatic, spicy storyline that takes itself too seriously? Not a pinch. A huge cast of characters who complain endlessly? We cut the fat. Simple Fast-paced combat that’s arcade gaming distilled? Now that’s a good dish.
The Repetitive Indie Combat Experience™ is everything you need at the end of the day. Sword, six-pack, and nothing but planets to turn into stardust and (most importantly) to loot. Nothing is better than committing planetary genocide.
Indeed, you read that right. You’re killing entire planets. In a typical game, you’d start by beating rats with sticks, progressing up the food chain, and only then getting wrecked by bosses after two dozen hours in. Not here. Each run means slaughtering your way through an ecosystem in a single sitting, feeding on their experience for upgrades and dopamine.
Unless you, ya know, die. Pro-Tip: Dying is bad. Don’t do death.
Why bother killing planets? Same reason you murder in any other game, to get Loot. And the very best Loot comes from destroying entire civilizations with the planets they inhabit in one fell swoop. Eliminating worlds and their defenders at a quick pace awards you with newer and even better weapons and the upgrades for them.
Another Tip: Better Loot makes for Better Killing. But of course, you knew that already didn't you?
Each run completed by Not Dying and collecting Meta-Currency™ means even more options for the next one. Every card unlocked works on every weapon, synergises upgrades to create powerful builds, and offers the metaphorical sky as the limit (until you literally blow it away with the planet it’s on). We don’t do petty balancing or tweaking single numbers here.
Repetitive Indie Combat Experience is all about distilling combat to its rawest, purest form, stripping everything that gets in the way - including limits on your ability to destroy. Nothing will stand between you and your R.I.C.E.
Final Tip: Give into your primal desire to end lives and watch numbers go up.
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News & Updates
2025-09-30
Monthly Recap September
It would seem that this month the gaming industry started to look at 2026 much more seriously with a huge number of announcements and reveals for next year. For this month’s recap we are focusing on big events held in late September that had big news in all of the major gaming genres. Some of the titles discussed are truly projected to become big hits and would absolutely deserve reviews of their own, you can surely expect us to do reviews on them in other blog posts in the future…
Elden Ring Nightreign Deep of Night Balance Adjustments
The Elden Ring Nightreign Deep of Night is getting some very much desired adjustments and fixes to become even more balanced after the feedback from fans has been heard by the developers at FromSoftware! There would be multiple changes to the gameplay, the enemies, as well as some great solutions and improvements for many of the aspects in the mode. If you are a fan of the Elden Ring franchise, you would love to hear that the latest title is getting some refreshing advancements…
Some functionality is not accessible when using the default controller configuration, requiring use of the touchscreen or virtual keyboard, or a community configuration
This game sometimes shows mouse, keyboard, or non-Steam-Deck controller icons
Some in-game text is small and may be difficult to read
This game's default graphics configuration performs well on Steam Deck